Build a 3D interactive experience

Brief

Create a simple interactive experience in Unity. It can be based on a simple game mechanic, like billiards or bowling, or emulate a real-world task, like rearranging furniture or taking a dog for a walk.

The objects in your world can be purely symbolic (e.g. a sphere for a person and a capsule for a dog), but if you'd like more realism you can import objects from Blender or download assets from Unity Asset store - there are plenty of free ones.

Use the example from class to reference how to add Input and make your object respond to mouse clicks. Don't forget to make good use of the built-in physics. Record a screen grab video of the experience and the built-in interactions and post it on your design blogs along with the description of the goal and the making process.

Ideation

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Archeology of the Futures: Part 2